TomeKind

Special One-Handed Esoteric Weapon Range: 5 feet (melee), 60 feet (ranged, special) Esoteric: INT/WIS

NameDamageDescription
Heavy ReadingQd6+INTMajor action: Make a melee attack against a single target within range.
LectureQd3+INTMajor action: In this essay I will— Make an Engineering, Animal Handling, Medicine, or Sanity check against all targets of choice within special range, targeting Will resistance. For each target, if you break resistance, you inflict Lethal (damage roll, 1 minute) in place of damage. Lethal from Lecture stacks to twice the maximum value of the damage roll.
Stand Up StraightNoneMajor action: Were you raised in a barn? Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is Impaired for 2 rounds.
Hilarious PunQd4+INTMajor action: Make an Investigation, Perception, or Survival check against a target of choice within special range, targeting Will resistance. If you break resistance, the target is knocked Prone. If you fail to break resistance, you take 2Q true damage and feel bad about yourself.
I’ve Read About This!NoneMajor action: When used in a strife, your first skill check next turn has advantage. If the skill check imparts any conditions on a success, choose one condition and extend its duration by one round. You can forego the advantage to extend it by two rounds instead.
Font of KnowledgeNoneMajor action: Did you know? You and all allies are Warded (Q) and add +Q to all HP and temp HP gained for 1 minute while within special range.
Anatomical StudiesNoneMinor action: You Distract, but Aim dice can be used on the check, and you can choose to use Occult or Medicine to make it.