HandKind
Melee Double Finesse Weapon Range: 5 feet
| Name | Damage | Description |
|---|---|---|
| Punch | Qd6+DEX | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. |
| Grab | None | Major action: Initiate a grapple against up to two targets within range, using this weapon instead of a free hand. You can grapple up to two targets at a time in this way, one per… hand. |
| Crush | Qd2 | Minor action: Automatically deal damage twice to one target, or once to two targets you are grappling. This abilitech has the Crush property. |
| Joint Strike | Qd4+DEX | Major action: Make a melee attack against a single target within range. If you hit, the target is Impaired for 1 round. |
| Beatdown | 2Qd8+DEX | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. |
| Notes: Checks to grapple a target or maintain one made with HandKind may use Acrobatics, and hands used to wield Handkind are considered free for grappling. You can and should alchemize for HandKind, either through substitutes such as handwraps, or an item you carry on you that confers the same effects. HandKind does not count as a free hand for the purposes of casting psionics. |
