ChainsawKind
Melee Two-Handed Brutality Reload Weapon Range: 5 feet Rounds (Charges): 3
| Name | Damage | Description |
|---|---|---|
| Rev Up | None | Major action: Fully restore charges. You have double disadvantage to Stealth checks while this specibus has any charges. |
| Shred | 2Qd6+STR | Major action: Make a melee attack against a single target within range. Decrease charge by 1. |
| Gore | Qd8+STR | Major action: Make a melee attack against all targets within range. For each target, if you hit, the target is Crippled (10) for 1 round. Decrease charge by 1. |
| Butcher | Qd10+STR | Major action: Make a melee attack against a single target within range. If the attack also breaks their Fortitude resistance, they are Weakened for 1 round. Decrease charge by 1. |
| Choo Choo | See text | Full-round action: Reduce charges to zero, then move forward 10 feet per charge expended. You may move through enemies’ spaces during this movement. You then make one Shred attack against each target within range at any point during this movement. |
| Notes: This weapon starts with zero charges, and any charges are lost 1 minute after gaining them. ChainsawKind abilitechs against Crippled, Exposed, Prone, Stuck, or Weakened targets also inflict Doom (2Q). |
