BotKind
Special Two-Handed Esoteric Cache Reload Control Weapon Range: 5 feet (melee), 15 feet (ranged, bot), 60 feet (ranged, self), 60 feet (control) Cache: INT/WIS, multiplier 3
| Name | Damage | Description |
|---|---|---|
| Shoot | Qd6+INT | Major action: Make a ranged attack against a single target within range. |
| Double Tap | See text | Major action: Make two Shoot abilitech attacks, each with disadvantage, each against a single target within range. |
| Claymore | Qd10+INT | Major action: Boom. A bot makes a ranged attack against all targets within 15 feet, ignoring disadvantage for firing in close range. Decrease rounds by 1. May be done as a free action if the bot is primed. |
| Bear Trap | Qd4+INT | Major action: A bot makes a ranged attack against a single target within range, ignoring disadvantage for firing in close range. If it hits, the target is Stuck for 3 rounds. Decrease rounds by 1. May be done as a free action if the bot is primed. |
| Poison Dart | Qd4+INT | Major action: Yeet. A bot makes a ranged attack against a single target within range, ignoring disadvantage for firing in close range. If it hits, the target is Impaired for 3 rounds. Decrease rounds by 1. May be done as a free action if the bot is primed. |
| Restock | None | Major action: Fully restore rounds to one or both bots. Decrease cache by 1 per bot. |
| Aimbot/Avertbot | None | Minor action: You Aim or Avert, but roll an additional die of the same size, or roll one die with +1 die size. |
| Disruptor Field | None | Minor action: For 1 round, any enemies adjacent to a bot have Setback (2). This does not stack for having both bots next to the same target. |
| Notes: When you equip BotKind, you gain two robotic minions under your control (and a gun). They are small, with 10*Q hit points, AC/resistances of 18+Q, and a speed equal to your base speed. You can prime a bot over the course of one minute, hiding it and readying it to activate at a later time, similar to a bomb, or a roomba with a claymore. Use your cache stat as the DC where a primed bot might be spotted early. A bot can move at half speed while primed, and stops being primed after using an abilitech that costs rounds. |
