Whispers
“I’m putting your name in my little black necronomicon.”
Range: 50 feet
Hand Requirement: Two
| Subpower | Damage | Description |
|---|---|---|
| Augur (affinity) | You gain a sixth sense attuned to ghosts and the undeathly supernatural. Your ability to Discern and Scrutinize extends to such things within 100 feet, whether it be ghostly beings, items, phenomena, etc. You can interchangeably use your psionic skill or Occult for those abilities where necessary, and the SM may require such a check to tell specific details about some ghostly signature, detect some subtle or otherwise concealed spectral magic, or some other use for this sixth sense, at the SM’s discretion. You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM’s discretion, you might also spend a lesser slot to track the trails of undead creatures, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. This affinity is used as a free action if an action cost is not given elsewhere. | |
| Lay Waste (at-will) | Pd6+PCM | Major action: Make a ranged attack against a target’s Will resistance. |
| Lay Waste (at-will) | Pd3+PCM | Major action: Make a ranged attack against Will resistance, targeting up to three creatures within range. Major action: Make a ranged attack against a target’s Will resistance. If you break resistance, the target is Dazed for 1 round. |
| Lay Waste (lesser) | Pd6+PCM | Major action: Make a ranged attack against a target’s Will resistance. If you break resistance, the target is Impaired for 1 round. While Impaired in this way, the target cannot move towards you. |
| Lay Waste (lesser) | Free action: After landing an attack, a phantom Impairs the target for 1 round. | |
| Mourners (lesser) | Major action: Create a 15 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) while within this sphere. | |
| Mourners (greater) | Major action: Create a 30 ft. radius sphere that is centered on and moves with you, that lasts for 1 minute. All creatures of your choice have Fade (4) and Setback (2) while within this sphere. | |
| Vengeful Dirge (at-will) | P | Reaction: You summon a spectre to protect you and lash out against attackers. As a reaction to being attacked, make an attack against a target’s Will resistance. |
| Vengeful Dirge (lesser) | Pd3+PCM | Major action: You empower your protective spectre. For the next 1 minute, as a reaction to being attacked, make an attack against a target’s Will resistance. If it hits, you impose a d3 Block die against the attack that triggered it. |
| Vengeful Dirge (lesser) | Free action: After landing an attack, you summon a shade to curse your target. For 3 rounds, the target takes P damage for every attack roll they make. | |
| Requiem (lesser) | Major action: You empower your affinity gain a postcognitive sixth sense by which you can glean details of the past. For the next hour, your ability to Discern and Scrutinize also extends to telling significant memories and past events from a given object or locale, as determined by the SM. Any rules of thumb also follow that of the base Augur affinity. | |
| Requiem (lesser) | Pd12+PCM | Major action: Make a ranged attack against a target’s Will resistance. |
| Requiem (greater) | 2Pd8+PCM | Major action: Make a ranged attack against a target’s Will resistance. If this attack fails to break resistance, it deals half damage but no additional effects. Either way, all other targets within 20 feet then take half the damage done. |
| Eulogies (at-will) | P | Minor action: Command your Ravening Spirits to each make a ranged weapon attack (range: 15 ft.) against a target in range, targeting Reflex resistance. |
| Eulogies (lesser) | None | Major action: Summon a Ravening Spirit minion. These spirits are Medium-sized flying creatures with 2*Level hit points and AC/resistances of 18+P. They have a range of 15 feet, has your base speed, use 2P for any skill checks, and move during your turn as you will them, but only attack when ordered as a minor action as below. They last for 24 hours or until dismissed as a free action, but go intangible and inactive if outside your range. You can only have three Ravening Spirits at one time. |
| Eulogies (lesser) | Pd3+PCM | Major and minor actions: Empower your Ravening Spirits, commanding them to immediately move and attack as described above, but they use the listed damage for this attack, and make them with advantage. |
| Eulogies (greater) | Pd6+PCM | Major action: Summon an Avenging Spirit minion. It is a Large-sized flying creature with 10*Level hit points and AC/resistances of 12+P. It has a range of 5 feet, has your base speed plus 10, and uses 2P for any skill checks. It moves and acts as you will it, without an action cost. It lasts for 1 minute. You can only have one Avenging Spirit at a time. It acts during your turn. Its attack is a melee attack against a target’s Reflex resistance, with the listed damage. It can choose to grapple instead of attacking when it acts, using your psionic casting skill instead of Athletics. |
| Covenant (greater) | Full-round action: Summon an enigmatic spirit to reside in you for 1 minute. You gain Regen (P) and +PCM damage to any Whispers subpower/minion damage for the duration. | |
| Notes: Talk with your SM beforehand to figure out how prevalent ghosts may be in their session, if they exist at all. While ghosts are canon, it’s good to communicate effectively with your SM from the get-go. |
