Pyrokinesis

“Is it hot in here or is it just me?”

Range: 60 feet
Hand Requirement: Two

SubpowerDamageDescription
Hot Touch, ability (affinity)You gain a psionic ability to start, fuel, and stop fires. You can set objects on fire as if you had a lighter. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion.
Hot Touch, rules (affinity)As a rule of thumb, something like burning down an entire orphanage or some broad area might require either 15 minutes’ worth of channeling and sufficient tinder, or several casts at specific and vulnerable locations, burning through metal or something similarly durable might require a lesser slot, and applying heat in a physically unnatural or otherwise unconventional manner might require a check with consequences like misfiring on failure.
Fireballs (at-will)Pd4+PCMMajor action: Make a ranged attack against a target’s Reflex resistance. This attack has the Combo property.
Fireballs (at-will)Pd4+PCMMajor action: Make a ranged attack against a target’s Reflex resistance. If you break resistance, you Cripple (10) ft.) the target for 1 round.
Fireballs (at-will)Pd6+PCMMajor action: Make a ranged attack against a target’s Reflex resistance.
Fireballs (lesser)Pd8+PCMMajor action: Make a ranged attack against a target’s Reflex resistance. This attack has the Combo property, and does not cost a slot when used as a minor action followup to a slotted major action Combo attack.
Ignite (at-will)Major action: Make a ranged attack against a target’s Reflex resistance. If you break resistance, you inflict Flame (2P, 5 rounds) on the target.
Ignite (lesser)Free action: After landing an attack, you also inflict Flame (P, 5 rounds) on the target.
Ignite (lesser)Pd4+PCMMajor action: Make a ranged attack against a target’s Reflex resistance. If you break resistance, you inflict Flame (P, 5 rounds) on the target; they cannot heal while this Flame is active.
Torch (at-will)Major action: Empower your affinity to create lights and torches. For the next hour, you can use your affinity to create small, solid lights that exude visible light. You can control their intensity (though they cannot blind), color, appearance, etc. You can mentally dim and brighten at will or according to patterns you set for them. These lights burn out after a full day’s operation.
Torch (lesser)Minor action: After landing an attack, you also Blind the target until the end of your next turn. Major action: Make a ranged attack against Reflex resistance, targeting all creatures in range. For each target, if you break resistance, the target is Blinded for 2 rounds.
Breathe Flames (lesser)Pd8+PCMMajor action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. cone.
Breathe Flames (greater)2Pd8+PCMMajor action: Make a ranged attack against Reflex resistance, targeting all creatures within a 60 ft. cone. For each target, if you fail to break resistance, you deal half damage but no additional effects.
Ash Cloud (at-will)Major action: Empower your affinity to manipulate ash and smoke. For the next hour, you can use your affinity to magnify the ash and smoke created by your fire. You can mold them to take and hold crude shapes, gird them to resist wind that might blow them away, manipulate it to move where you wish, and will them to move independently according to patterns you set for them. Ash and smoke modified in this way return to their natural state after an hour. At your SM’s discretion, this affinity can have some sway over fog, gas, and other vapors.
Ash Cloud (lesser)Minor action: You create a 30 ft. radius cloud of smoke, centered somewhere within range. Terrain within the smoke is heavily obscured and lasts for 1 minute or until dismissed as a free action. Additionally, all creatures of your choice are Blind while inside the smoke.
Fervid Conflagration (2P HP, greater)2Pd10+PCMMajor action: Make a ranged attack against a target’s Reflex resistance. This attack deals true damage, hits at advantage, and ignores maluses to hit. For each target, if you fail to break resistance, you deal half damage but no additional effects.
Phoenician Flame (lesser)Pd6+PCMMajor action: You heal yourself for half the listed damage.
Phoenician Flame (greater)Pd12+PCMMajor action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. radius sphere centered on yourself. You and any creatures of your choice within this sphere heal for half the listed damage, instead.
Notes: Flame is a type of DoT unique to the Pyrokinesis power.