Eyebeams
“I got my eyes on you!”
Range: 100 feet
Hand Requirement: None
| Subpower | Damage | Description |
|---|---|---|
| Sight (affinity) | Your eyesight is enhanced. You have night vision, and your eyesight is potent enough to count as a Stakes die. You can spend a lesser slot to turn your vision telescopic, see heat signatures within range, and/or selectively see through objects within range. This effect lasts for 1 hour. At the SM’s discretion, you can spend a lesser slot to automatically pass some check where this affinity came into play. | |
| Eyebeam (at-will) | Pd4+PCM | Major action: Make a ranged attack against a target’s AC. |
| Eyebeam (at-will) | Pd3+PCM | Major action: Make three ranged attacks, each with disadvantage, each against a single target within range, targeting AC. |
| Eyebeam (at-will) | Pd2+PCM | Major action: Make a ranged attack against AC, drawing a 20 ft. line, both ends within range and hitting everyone in this line. |
| Eyebeam (lesser) | Pd8+PCM | Major action: Make a ranged attack against a target’s AC. |
| Eyebeam (lesser) | Pd4+PCM | Major action: Make a ranged attack against AC, drawing a 90 ft. line, both ends within range and hitting everyone in this line. |
| Convergence Beam (at-will) | Pd3+PCM | Major action: Make a ranged attack against a target’s AC. This attack has the Combo property. |
| Convergence Beam (at-will) | 2P | Free action: Once per turn, after hitting with both major and minor combo attacks with the Convergence Beam subpower in the same turn, make a ranged attack against a target’s AC. |
| Ocular Charge (at-will) | Major action: Your first ranged subpower with the Eyebeam subpower next turn is Empowered. | |
| Ocular Charge (lesser) | Minor action: When making an attack with an Eyebeams subpower, you may bend the beam to ignore hit maluses. | |
| Ocular Charge (lesser) | Minor action: After landing an attack, you Sunder (3) the target. | |
| Lock On (at-will) | Minor action: When targeting anatomy, you reduce the defense bonus and crit penalty of that anatomy by 2, to a minimum of 0. | |
| Lock On (lesser) | Major action: You Aim, but the Aim die has +1 die size, grants a second die of the same size, lasts for 1 minute, and can only be used on Eyebeams subpowers. | |
| Counter Eyebeam (at-will) | Reaction: You impose a d3 Block die against an incoming psionic attack roll against yourself. | |
| Counter Eyebeam (lesser) | Reaction: You impose a d6 Block die against an incoming psionic attack roll against yourself. You then grant yourself a d6 Aim die and +1 die size on your next Eyebeams attack roll against them. | |
| Chromatic Aberration (lesser) | Free action: After landing an eyebeams attack, you also Rupture (P, 2 rounds) the target. | |
| Chromatic Aberration (lesser) | Minor action: After landing an eyebeams attack, you Daze the target for 2 rounds. | |
| Chromatic Aberration (lesser) | Minor action: After landing an attack, you inflict Setback (3) on the target. | |
| Q-Switch (greater) | Major action: You supercharge your eyes; for the next 1 minute, once per turn, you can use a non-damaging major action Eyebeams subpower as a minor action and use a non-damaging minor action Eyebeams subpower as a free action. | |
| Q-Switch (greater) | 2Pd8+PCM | Major action: Make a ranged attack against AC, hitting all targets within a 20 ft. radius centered somewhere within range. For each target, on a miss, it deals half damage but no additional effects. |
