Eyebeams

“I got my eyes on you!”

Range: 100 feet
Hand Requirement: None

SubpowerDamageDescription
Sight (affinity)Your eyesight is enhanced. You have night vision, and your eyesight is potent enough to count as a Stakes die. You can spend a lesser slot to turn your vision telescopic, see heat signatures within range, and/or selectively see through objects within range. This effect lasts for 1 hour. At the SM’s discretion, you can spend a lesser slot to automatically pass some check where this affinity came into play.
Eyebeam (at-will)Pd4+PCMMajor action: Make a ranged attack against a target’s AC.
Eyebeam (at-will)Pd3+PCMMajor action: Make three ranged attacks, each with disadvantage, each against a single target within range, targeting AC.
Eyebeam (at-will)Pd2+PCMMajor action: Make a ranged attack against AC, drawing a 20 ft. line, both ends within range and hitting everyone in this line.
Eyebeam (lesser)Pd8+PCMMajor action: Make a ranged attack against a target’s AC.
Eyebeam (lesser)Pd4+PCMMajor action: Make a ranged attack against AC, drawing a 90 ft. line, both ends within range and hitting everyone in this line.
Convergence Beam (at-will)Pd3+PCMMajor action: Make a ranged attack against a target’s AC. This attack has the Combo property.
Convergence Beam (at-will)2PFree action: Once per turn, after hitting with both major and minor combo attacks with the Convergence Beam subpower in the same turn, make a ranged attack against a target’s AC.
Ocular Charge (at-will)Major action: Your first ranged subpower with the Eyebeam subpower next turn is Empowered.
Ocular Charge (lesser)Minor action: When making an attack with an Eyebeams subpower, you may bend the beam to ignore hit maluses.
Ocular Charge (lesser)Minor action: After landing an attack, you Sunder (3) the target.
Lock On (at-will)Minor action: When targeting anatomy, you reduce the defense bonus and crit penalty of that anatomy by 2, to a minimum of 0.
Lock On (lesser)Major action: You Aim, but the Aim die has +1 die size, grants a second die of the same size, lasts for 1 minute, and can only be used on Eyebeams subpowers.
Counter Eyebeam (at-will)Reaction: You impose a d3 Block die against an incoming psionic attack roll against yourself.
Counter Eyebeam (lesser)Reaction: You impose a d6 Block die against an incoming psionic attack roll against yourself. You then grant yourself a d6 Aim die and +1 die size on your next Eyebeams attack roll against them.
Chromatic Aberration (lesser)Free action: After landing an eyebeams attack, you also Rupture (P, 2 rounds) the target.
Chromatic Aberration (lesser)Minor action: After landing an eyebeams attack, you Daze the target for 2 rounds.
Chromatic Aberration (lesser)Minor action: After landing an attack, you inflict Setback (3) on the target.
Q-Switch (greater)Major action: You supercharge your eyes; for the next 1 minute, once per turn, you can use a non-damaging major action Eyebeams subpower as a minor action and use a non-damaging minor action Eyebeams subpower as a free action.
Q-Switch (greater)2Pd8+PCMMajor action: Make a ranged attack against AC, hitting all targets within a 20 ft. radius centered somewhere within range. For each target, on a miss, it deals half damage but no additional effects.