Enchant

“Magic swords are no basis for a form of government!”

Range: Special
Hand Requirement: None

SubpowerDescription
Temper (affinity)You gain a psionic ability to channel psionic energy into your weapons or tools; you decide the physical signs of this ability if any exist. When making skill checks with such a thing, you gain a Stakes die. You can spend a lesser slot to push this ability, additionally taking advantage on the check. At the SM’s discretion, you might also spend a lesser slot to automatically pass some check where this affinity could come into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing.
Quicksilver (at-will)Minor action: When making an abilitech, you also ignore any hit maluses against the attack.
Quicksilver (lesser)Free action: Your abilitechs deal true damage, ignores maluses, and you can teleport in place of moving normally. This lasts for 1 minute.
Quicksilver (lesser)Minor action: Fluid as Mercury’s wings. After making an abilitech, you Avert for yourself, but with the bonus die raised one step, and it lasts for 1 minute.
Preparation (at-will)Minor action: After landing an abilitech, the next condition (of duration 2 minutes or less) you inflict through an abilitech has its duration extended by 1 round. If it inflicts multiple conditions, pick one.
Preparation (lesser)Free action: After using an Enchant subpower, you gain Aegis (Lvl) against the next instance of damage you take. If this effect is still active when you next make a weapon damage roll, you lose the Aegis and add Lvl to your next weapon damage roll.
Preparation (lesser)Pd6+PCMMinor action: Now do it again. After landing an attack roll, your next damaging attack deals additional damage equal to the listed damage. This effect does not stack.
Airtime (at-will)Minor action: After landing an abilitech, you may either push the target 10 feet, or move 10 feet that ignores difficult terrain.
Airtime (lesser)Free action: After landing an abilitech, you also knock the target Prone and they cannot use reactions for 1 round.
Airtime (lesser)Pd4+PCMMinor action: Coming down the mountainside! After landing a damaging attack, check if you moved at least 20 feet towards the target on this turn prior to attacking. If you did, you deal additional damage equal to the listed damage.
Unravel (at-will)Minor action: When making an abilitech, you Aim for the attack, but with the bonus die raised one step.
Unravel (lesser)Free action: After landing an attack, you also inflict DoT (P, 5 rounds) on the target.
Unravel (lesser)Minor action: At the seams. After landing an attack, you also inflict Rupture (P, 2 rounds) and may have the damage roll from this landed attack benefit from it. Rupture from Unravel stacks with other Ruptures.
Heartseeker (at-will)Minor action: When landing an abilitech, you also gain +2 crit range on the attack roll.
Heartseeker (lesser)Pd2+PCMFree action: After landing an abilitech, inflict Lethal (damage roll, 1 minute). Lethal from Heartseeker stacks twice.
Heartseeker (lesser)Minor action: Merciless as Mars’ rage. When landing an abilitech, you also gain +4 crit range on the attack roll.
Scramble (at-will)Minor action: When landing an attack, you also give the target disadvantage to skill checks for 1 round.
Scramble (lesser)Free action: After landing an attack, the target suffers Setback (2).
Scramble (lesser)Minor action: Create an opening. After landing an attack, the target is Exposed, Impaired, or Stuck, of your choice, until the end of your next turn. Alternately, you may extend the existing duration of all such conditions on the target by 1 round.
Notes: A given Enchant subpower may only be cast once per turn, and have the same target(s) as the attack they modify.