Assist
“This is the way.”
Range: 100 feet
Hand Requirement: One
| Subpower | Description | |
|---|---|---|
| Aid: Abet (affinity) | Your ability to guide others is subtly enhanced; you decide the physical signs of this ability if any exist. Your ability to Help has its range increased by 30 feet and is potent enough to count as a Stakes die. You can spend a lesser slot to push this ability, Helping as a free action; when Helping in this way, you can target yourself. | |
| Guide: Direct (at-will) | Free action: When you Aim, add +1 die size. Major action: You Aim, but the Aim die has +1 die size and lasts 1 minute. | |
| Guide: Direct (lesser) | Free action: When you Aim, the Aim die has +1 die size and lasts 1 minute. Free action: When you Help, it grants a second advantage. Major action: You Aim, but the Aim die has +1 die size, lasts 1 minute, and can benefit up to four targets within range. | |
| Allay: Protect (at-will) | Free action: When you Avert, add +1 die size. Major action: You Avert, but the Block die has +1 die size and lasts 1 minute. | |
| Allay: Protect (lesser) | Free action: When you Avert, the Block die has +1 die size and lasts 1 minute. Free action: When you Defend, it lasts an additional round. Major action: You Avert, but the Block die has +1 die size, lasts 1 minute, and can benefit up to four targets within range. | |
| Sustain: Ease (at-will) | Free action: When you grant Block dice as a reaction, the recipient of the Block dice gains PCM temporary hit points. Major action: You grant up to four targets within range PCM+P temporary hit points. | |
| Sustain: Ease (greater) | Reaction: As a reaction to a creature within range taking damage, reduce the damage taken by thrice your Level. If multiple creatures are taking damage, you can distribute this damage reduction among all targets as you see fit. Major action: You cause up to four targets within range to heal for P hit points at the start of each of their turns for 1 minute (10 rounds). Alternately, you may limit it to one target to double the healing per turn. | |
| Impede: No (lesser) | Reaction: As a reaction to a creature making an attack roll or skill check, you force it to be made at disadvantage. Major action: You mark a target within range. Whenever the target uses a reaction or minor action, the target takes P true damage. This effect lasts for 1 minute. | |
| Impede: No (greater) | Major action: You mark a target within range. Whenever the target attacks, uses an ability, or is directly damaged by an attack, the target takes P true damage. This effect lasts for 1 minute. | |
| Mark: Pain (at-will) | Free action: When you impose some negative effect on a target, the next time the target takes damage they take an additional PCM damage. This effect does not stack. | |
| Mark: Pain (lesser) | Free action: When a target gains Exposed, Impaired, or Doom/Rupture, it lasts an additional round. If Fade or Sunder, its magnitude is increased by 2. If Doom/Rupture, its magnitude is increased by P. If multiple conditions are gained at once, you can amplify all such conditions. Major action: You predict pain for a target within range. You inflict DoT (P, 1 minute/10 rounds). Whenever the target takes damage from something other than this DoT, the DoT immediately activates, dealing damage and reducing its duration by 1 round. | |
| Bolster: Heroism (greater) | Major action: You Aim, Avert, and Assail, but each of them can benefit up to four targets within range, lasts for 1 minute. For this duration, whenever the recipient rolls bonus dice, they raise all of them to match highest die size in the pool, before rolling. Whenever they Assail, they add P to the magnitude. | |
| Further: Glory (greater) | Major action: You grant up to four targets within range +10 ft. to their base speed, Aegis (P), and +2 crit range for 1 minute. | |
| Notes: Assist subpowers may target yourself, but a given subpower/affinity that modifies another action can only modify that action once. For example, if you Aim, you can modify it with the lesser slot version or at-will version of Guide: Direct, but not both. However, they can intersect; if you use Bolster: Heroism, you can use Guide: Direct and Allay: Protect in conjunction. |
