Antipsionics

“Counterspell.”

Range: 30 feet
Hand Requirement: Versatile

SubpowerDamageDescription
Detect Psionics (affinity)You gain a sixth sense attuned to psionic emanations. Your ability to Discern and Scrutinize extends to nearby psionics within 100 feet, whether it be psionic beings, items, phenomena, etc. You can use your psionic skill for those abilities where necessary, and the SM may require such a check to tell specific details about some psionic signature, detect some subtle or otherwise concealed psionics, or some other use for this sixth sense, at the SM’s discretion. You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM’s discretion, you might also spend a lesser slot to track the trails of psionic creatures or telepathic conversations, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. This affinity is used as a free action if an action cost is not given elsewhere.
Mind Crush (at-will)Pd4+PCMMajor action: Make a ranged attack against a target’s Will resistance. Minor action: Make a melee attack (range: as grapple) targeting Will resistance. This attack has the Crush property.
Mind Crush (at-will)Pd2+PCMMajor action: Make a ranged attack against a target’s Will resistance. If you break resistance, the target is Dazed for 1 round.
Mind Crush (lesser)Pd10+PCMMajor action: Make a ranged attack against a target’s Will resistance.
Mind Crush (greater)2Pd8+PCMMajor action: Make a ranged attack against Will resistance, targeting all creatures within a 30 ft. radius sphere centered somewhere within range. For each target, if you fail to break resistance, you deal half damage but no additional effects.
Neural Disruption (at-will)Pd6+PCMMajor action: Make a melee attack (range: 10 feet) against a target’s Will resistance.
Neural Disruption (at-will)Minor action: After landing a melee attack, you also Daze the target for 1 round. Reaction: As a reaction to a creature you are grappling attempting to teleport out of your grapple or inflict forced movement to the same effect (regardless of if it would or not), make a psionic skill check against their Will resistance. If you break resistance, their teleport or forced movement is nullified. If it involves a roll from them, it takes disadvantage instead.
Neural Disruption (lesser)Pd6+PCMMajor action: Make a ranged attack against a target’s Will resistance. If you break resistance, the target is Impaired until the end of your next round.
Null Hand (at-will)Pd2+PCMMajor action: Make a melee attack (range: 10 feet) against a target’s Will resistance. If you break resistance, the target is Dazed for 1 round. This attack has the Combo property.
Null Hand (lesser)Minor action: After landing an attack, you also Weaken the target for 2 rounds.
Counterpsi (at-will)Reaction: Make a psionic skill check to remove one condition on a willing target, provided the condition is of psionic origin, against the DC of the creature that inflicted it. If no such DC exists, the SM sets one at their discretion, if at all.
Counterpsi (channeled)Major action: You push your affinity to nullify the works of psions. For the next hour, you can dismantle psionic phenomena within range. This typically takes 1 minute and does not need a check, though the SM may raise the channeling time needed, require a check, and/or spend a lesser slot, at their discretion. As a rule of thumb, something complex might need 10 minutes and have the dismantling be easily detected, something reactive might need a check with consequences for failure, and something fortified against antipsions might need a lesser slot.
Counterpsi (lesser)Reaction: Make an attack roll against an incoming psionic ability. If your attack roll is greater than the incoming roll (if the ability did not need an attack roll, the caster must make one now), the ability is considered to have missed. If you can grant Block dice for allies within a certain distance as a reaction, you can use this reaction against attacks on allies within this distance as well. Alternately, make a psionic skill check to immediately end some ongoing psionic ability of a target within range, rolling against the target’s DC. The target must be the source of the ongoing ability.
Anti-psi Field (lesser)Major action: Create a 15 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All psi attacks of your choice that pass through this sphere have disadvantage.
Anti-psi Field (greater)Major action: Create a 30 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All psi attacks of your choice that pass through this sphere have disadvantage, and all creatures of your choice are Impaired while in the sphere.