Progression of Events
Every game of Sburb can be wildly different. After all, the games played in canon were special cases where exceptions and time shenanigans made it significantly different from how a normal game proceeds, and sessions in the community are no different.
However, there’s common milestones that almost all sessions tend to hit:
- Entry Process: The first few acts of Homestuck, where the kids must actually get into the game world.
- The Quest and the Seven Gates: Every player has a Quest to see through, when they enter the game and arrive on their Land. Every Land has seven Gates, by which distant places may be visited, whether it be far-flung locales of their Land, or their fellow co-players’ Lands.
- Dreamselves and Dream Moons: The dreamself that is active when their waking self is asleep, and every character has one (or two, if your name is Solluxander). These dreamselves slumber in towers on the dream moons of Prospit and Derse, separate worlds with their own cast of characters and conflicts.
- The Denizen and the Choice: The Denizen is the master of a Land, and each Denizen offers a Choice to the player, relating to their quest and their character.
- Skaia: The trolls fought the Black King as a final boss on Skaia. Jade had to bring it with her to another session to finish the creation process. In the end, Skaia is a driving force in the endgame of a session of Sburb, to use it as part of the Ultimate Alchemy to birth a new universe of the players’ creation.
Beyond this simple framework, however, the game is yours, and in this respect, RPGStuck is no different than other tabletops: What story will your group tell?
