Special Types of Movement

There are other ways to get around in Sburb besides stomping the pavement.

Generally, alternate forms of movement take an additional foot of speed spent per foot moved. For example, while climbing or swimming, all distance takes twice the effort to travel, meaning that climbing 5 feet up a hill takes up 10 feet of movement.

When jumping, assuming a 10 foot running start beforehand, a character can jump a horizontal distance a number of feet equal to their Strength stat and a vertical distance equal to 3+STR feet. If there is no charge beforehand, they halve any distance jumped. All movement used this way uses a regular amount of movement. At their discretion, the SM might ask the player for an Athletics check to jump a greater distance than permitted under these rules.

Flying typically does not have any special restrictions. A character’s fly/flight speed in their dreamself is equal to their base speed.

When teleporting from place to place, there are two requirements. First, you must be able to see where you are teleporting. Secondly, the place you are teleporting to must be unoccupied.

Moving while mounted uses the mount’s speed instead of the rider’s. Mounting and dismounting takes half the rider’s currently used speed (typically, mounting takes the rider’s speed, dismounting takes the mount’s speed).