Mounted Combat

Sometimes, you have to be the rider.

You may ride an adjacent, willing creature of at least one size category larger than you (a Medium rider may ride a Large creature) by spending half your speed to get on. Such creatures typically require Animal Handling checks and one free hand to control it, though this is ultimately up to your SM.

While mounted the rider uses the mount’s movement speed in place of their own, including base speed. If the mount is knocked Prone, the rider falls Prone adjacent to it; they can use a reaction to negate becoming Prone. If the rider is knocked Prone or hit with forced movement, they are also dismounted. If the rider is knocked Unconscious, if there are no allies present, the mount will typically attempt to abscond.

Mounts share the same initiative as its rider; the mounted creature can still use actions on its turn (if it has any), besides movement.

Saddlekind has its own, additional rules, like forgoing the Animal Handling checks and allowing two-handed melee and special weapons to be used with one hand in exchange for a hit malus. Consult the saddlekind specibus for more information.