Damage Dice

Your abilitechs, subpowers, and other ways of dealing damage have a listed damage value (I hope), with Q or P, a die in parentheses, and a stat mod to add (if any).

This die in the parentheses (e.g. the d6 in 2Qd6+DEX) can be increased, typically through Steps and other abilities you might learn as you play through your session. These will denote that the die size is being increased.

The range of dice sizes goes as such: d2, d3, d4, d6, d8, d10, d12, then 2d8, 2d10, 2d12.

  • If a damage die size needs to exceed 2d12, you instead add 2P or your Level, of your choice, to the damage roll instead.
    • For example, +2 die sizes to a d6 would become d10, for Qd10+DEX, +2 die sizes to a d10 would become 2d8, for 2Qd8+DEX.
    • Whereas +1 die size to 2Qd12+STR would become 2Qd12+STR+2P or 2Qd12+STR+Level.
    • And +2 die sizes to 2Qd12+STR would become 2Qd12+STR+Level+Level.
      • Or 2Qd12+STR+Level+2P, whatever floats your boat.
  • If a damage die size ever needs to reduce below d2, you instead subtract P from the damage roll instead.
  • The range goes 2d2, 2d3, 2d4, 2d6, then 2d8, 2d10, 2d12 as normal, for some damage rolls whose damage dice don’t fall in the scale above.
  • Certain damage rolls have dice like 3Qd3, or 3Qd4. The range for these goes 3d2, 3d3, 3d4, 3d6, 3d8, 3d10, 3d12. If it needs to exceed 3d12, add 2P or Level, of your choice, same as above.
  • If the damage roll is listed as P or Q damage, you instead add +P or +Q (match the initial damage) to the damage dealt for each time you would raise the die size.
  • Any die sizes bonuses only apply to the base damage roll, not any bonus damage added to the initial roll, unless the Step or other effect that adds the bonus specifies as such. Typically, they will specify that it counts as an abilitech and/or subpower.
    • The Empower condition is also included in this delineation.

If you have advantage on the damage roll, you roll twice as many damage dice as you normally would, then take the highest number of dice as you would normally roll. Unlike d20s, multiple advantage on damage dice do not stack.