Bestiary Intro
You’ll be facing off against all sorts of opponents in your time in the Incipisphere, from underlings of all shapes, sizes, and dental health, to carapacians and their assortment of imposing war machines. You’ll want to go to the Bestiary for the full details, but here are quick links to what you might want to know.
Hordes and Swarms
See Hordes and Swarms.
Combat Rating (CR)
See Combat Rating (CR).
Damage (base) and Mods
Just as you’ve likely noticed attacks that Daze or Cripple do less damage than basic attacks, the same applies for the other side. A Basilisk’s Bite may do more damage than their Tail Whip, but it also grapples on hit.
Every monster in RPGStuck has a base damage and a damage mod. While the majority of damage rolls for a given attack are given, monsters may have abilities that require them to subtract or add damage mods. For example, any monster can Assail to add an extra damage mod, same as players.
However, the Weakened condition can force monsters to reduce their damage by their mod. Just as the Aegis condition is more effective against weak but numerous attacks, inflicting Weakened can heavily penalize singular, high-damage attacks.
Terms and Things to Know
All monsters can perform the same range of actions available to players in the Primer, with certain changes:
- Assail always adds the monster’s damage mod, instead of a stat mod.
- Developer’s Note (11/02/2020): Every monster has a minor action and can Assail. Or Aim to edge out a hit. Better get your Dazes ready!
- Certain attacks have the multiattack (X) tag. An attack with this makes X attack rolls instead, resolving each one separately.
- They might have the Cooldown (X) tag. An attack with this must wait X rounds without being used before it can be used again.
- Developer’s Note (10/30/2020): If more get added or found to not be easily grasped, they’ll be added here as time goes on.
