Psionics
Next, we’ll discuss psionics. Does your character have cool mind powers? Do they focus on mastery of their chosen specibus? Or do they maybe dabble in a little of both?
If your character is psionic, they have access to powers and slots. If your character is psionic, they have a psionic casting stat (PCS)! This stat can be picked on the Mechanics tab of the character sheet, and you can choose from Intelligence, Wisdom, Charisma, or Strength, each coming with an associated psionic skill. Each power is a collection of several subpowers; knowing a subpower confers knowledge of all abilities listed with that subpower’s name, which can come in the following varieties:
- An at-will (or slotless) subpower may be cast without expending any resources, outside of the time needed to cast it. It is the weakest option.
- A lesser slot subpower is cast by expending a lesser slot, which is a limited resource a psion may regain during rests. This is slightly more powerful than an at-will casting.
- A greater slot subpower is cast by expending a greater slot, a highly limited resource that psions only regain after a long rest, meaning at the end of a full day. This is the strongest option.
- A channeled subpower requires more time to cast; typically a power can be used in the space of a turn, but a few require some time. This may or may not also require slots on top, but generally a channeled power trades slot costs for time costs.
Interested? If so, select psion or hybrid from the options below, adjust your sheet as detailed, make a box or two from Resources to hold your slot capacity, and continue further down to pick out your powers! Not interested? Select martial from the options below, adjust your sheet, and skip straight to picking out your specibi and armor!
Psion: Your character relies on their immense psionic talents to defend themselves, but can be somewhat physically frail and susceptible to mental assaults. You gain the following benefits and penalties:
- You have both greater slots and lesser slots.
- You have Psi Vulnerability (-4 to Will resistance).
- You gain access to two powers:
- You know all subpowers from one of these powers.
- You know one subpower from the other power; whenever you gain a Step, you can learn one unknown subpower per psionic power you know (which would be at least two).
- You do not normally learn any special abilitechs for your specibi. (you may learn them through means such as Steps and specializations)
- -1 die size to all abilitechs.
- You gain a psionic focus: a small trinket you carry or wear which helps you focus your powers (such as a pair of glasses or a tiara).
Hybrid: Your character strikes a balance between psionic and physical prowess. While maybe not being as powerful in either individual area as others may be, you learn to grow and adapt with time. You gain the following benefits and penalties:
- You have lesser slots.
- You have Psi Vulnerability (-4 to Will resistance).
- You gain access to one power and you know one subpower from it.
- You know one special abilitech per specibus.
- As you level, you gain the ability to learn additional subpowers and special abilitechs: whenever you gain a Step, you can learn one unknown subpower or abilitech per power or strife specibus you know.
- You do not need to evenly distribute this learning between all powers and specibi; for example, if you know three powers and two specibi, you might choose to learn five unknown subpowers from one power instead, or split them across unknown subpowers/abilitechs as desired.
- Whenever you gain a Decor, you gain 1 skill point.
- +1 die size to your Hit Die.
- You gain a psionic focus: a small trinket you carry or wear which helps you focus your powers (such as a pair of glasses or a tiara).
Martial: Your character has no psionic talents. Instead, you are able to wield your specibus with ease and power, and are physically sturdier. You gain the following benefits and penalties:
- You know no powers or subpowers and have no lesser or greater slots.
- You know all abilitechs for strife specibi you are proficient in (see strife specibus section below).
- Whenever you gain a Step, you gain 2 skill points. Whenever you gain a Stage, you increase the magnitude of its benefit by 1.
- +1 die size to your Hit Die.
