Movement
You start each round with speed equal to your base speed. You spend one foot of speed to move one foot. You have a speed of 30 feet unless specified otherwise. You can break up movement between actions as you please.
- Alternate Movement: If you have different movement modes, you can alternate between them as you wish, but the distance traveled can never exceed the maximum speed of your current mode. Actions that raise your speed, such as Dash, also raise this maximum.
- Developer’s Note (3/12/20): Realistically we’ve done our best to make sure this never happens, for simplicity’s sake.
- Dreamself Flight: Dreamselves are capable of flight, with all the freedom it entails. Your dreamself’s fly speed is equal to your base speed.
- Difficult Terrain: Moving through this takes up an additional foot of speed per foot moved.
- Being Prone: Dropping Prone is free. Getting up from being Prone costs half your base speed. Moving costs an additional foot of speed per foot moved while Prone.
- Moving Around Other Creatures: You can move through non-hostile space freely. You can’t move through hostile creatures’ spaces. In either case, you can move through creatures’ spaces if they’re at least two size categories larger than you (typically Huge), and you can end your turn in said spaces.
