Zweihander
“Practice chivalry and learn art which adorns you and will glorify you in battle.”
- Hurricane: Once per strife, as a major action, you perform three melee basic abilitechs and/or melee at-will psionic attacks, in any combination across known specibi/powers regardless of hand limits or currently equipped specibi, all of them with disadvantage. If you perform a non-damaging major action in a strife, using this on your next turn no longer has disadvantage.
- Close and Personal: When you make a damaging attack against a target within a range equal to half your base speed or less, you may use a reaction to deal an additional Pd2 damage. Any die size increases to abilitechs/subpowers also increases this.
- Bloodthirst: Whenever you deal damage with a two-handed melee attack, you also inflict DoT (P physical damage, 5 rounds).
- Wind Up: As a minor action, the first damaging attack with a two-handed melee attack on your next turn deals an additional Pd6 damage, but reduce your base speed by 10 feet next turn. This effect cannot be stacked, any die size increases to abilitechs/subpowers also increases this.
- Mordhau: Your two-handed melee attacks with weapons inflict Sunder (2), and your two-handed melee attacks with psionics inflict Fade (2).
