Warden
“I told you I would tell you my names."
*Adalruna: Path of the Warden uses a resource called Runic Points (RP). You gain 1 RP for each Step taken in this Path, and RP is regained on a short or long rest. Some Steps in this Path are runes that can be supercharged; supercharging a rune costs 1 RP and 2P hit points besides whatever action cost is specified in the Step.
- Runes of Frost: You gain 2P temporary hit points at the start of a strife. The runes can be supercharged as a free action to gain 4P temp HP.
- Runes of Thunder: If a damaging melee attack adds your Strength or Dexterity mod, add either modifier again, of your choice, to the damage roll. The runes can be supercharged as a minor action to either Daze (1 round) all targets within 30 feet, or double Daze (1 round) one target within 30 feet.
- Runes of Fog: You have +1 to AC/resistances. The runes can be supercharged as a reaction to impose disadvantage on all attacks against you for 2 rounds.
- Runes of Blood: Once per short rest, as a minor action, you enter a martial trance, gaining +2 to hit and AC/resistances for 1 minute. The runes can be supercharged as a minor action to reactivate this trance when out of uses.
- Runes of Snow: You have +1 to hit and crit range against any targets within a range equal to your base speed. The runes can be supercharged as a free action to mark an enemy within said range, granting an additional +3 to hit against that target for 1 minute.
