Vanguard
“But from now on, we fight as a Clan. No warrior will go into battle alone. Where one fights, we all fight!”
- March!: As a minor action, you or an ally immediately moves up to half their base speed, ignoring difficult terrain. If you move as part of any action other than a move action, you can do this to increase the distance moved by that half base speed instead; if you do this for an ally, they can forego immediately moving to use it in the same way on their turn.
- Defensive Youth Roll: Once per three rounds, as a reaction to being attacked, you may grant yourself Aegis (P), then move 10 feet after the attack has resolved. If you did not take damage, you move 20 feet instead. Alternately, you let an ally do this instead, with you or them spending the reaction.
- Tactical Deployment: If you Dash as a major action in a strife, you may instead let an ally immediately move for that bonus speed. If you have not yet moved this turn, you may forego your movement to let an ally move for half the foregone speed.
- Incoming!: As a reaction, you and all allies gain +2 AC/resistances for 1 round. If another ability is used that also grants bonus AC and/or resists to the beneficiaries while active, it gains a +1 bonus.
- Triage Protocols: When you heal a target during a strife, increase the healing done by your Level for every +2 crit range on yourself or the target. Twice per short rest, this healing is Empowered and grants Aegis (P, 1 round).
