Tower

“Against such abominations, we organize our defenses on the principle that one strong and able mind can shield the many."

  • Line in the Sand: As a major action, you draw up to four lines, each 10 feet long and 30 feet high with one end within 45 feet of yourself. Any enemies that move through or start their turn in this area are Crippled (half) and Dazed for 1 round. The fields last for 1 minute. Usable once per minute.
  • Stalwart Defense: Whenever you expend a lesser slot in a strife, you have +1 to AC/resistances until the end of the strife. This may stack up to +3 in this way. If you expend a greater slot, take the +3 immediately instead.
  • Bad Apple: Whenever you make a psionic attack with an area of effect, lasting psionic tremors make the area difficult terrain for 1 round. If it already does this, the duration is increased by 1 round instead.
  • Rarefication: Whenever you expend a lesser slot, take your Con mod, PCM, or Lvl/2, whichever is greatest. You heal for that many hit points. If you expend a greater slot, add any two of choice.
  • Battlements of Academia: Whenever you use a non-damaging major action abilitech and/or subpower, you gain Aegis (2P, 1 round).