Suzerain

“Will; self-discipline; that part of us which makes the right choice.”

  • Borderland of the Ego: When you Assail on a damaging attack against a target with DoT, pick one DoT on them and raise its magnitude by P. You can raise one DoT’s magnitude in this way each round, up to 3P.
  • Exclave of the Impression: When a creature takes damage from Hazard from you, if they have at least Cripple (15), Prone, or Stuck, or are in difficult terrain, Hazard inflicts its damage an additional time.
  • Heartland of the Soul: When you roll a Hit Die, you can expend a lesser slot to gain advantage and add your PCM to the roll. If you already have advantage, add your PCM an additional time. Either way, you then gain half the roll as temporary hit points.
  • Seat of the Will: When you use a damaging greater slot subpower, you may burn it out, making it no longer require an attack roll, or Empowering it if it already did not. However, it renders that greater slot subpower unusable until you take a long rest.
  • Wasteland of the Memory: When Hazard from you expires from a creature (such as moving out of the area) on their turn, deal its damage again.