Skirmisher
“You’re too slow!”
- Shock Assault: When you can perform a lunge attack (you do not need to use an abilitech/subpower with the Lunge property), your next attack inflicts Doom (P) on the target and grants you Aegis (P, 1 round).
- Signal Modulation: Twice per short rest, as a free action, you commandeer the aux cord and either increase or decrease the durations of each condition in the strife by 1 round.
- Hard Target: At the end of each of your turns, you gain +1 to AC/resistances for every 10 feet you moved by means besides your move action or beyond your base speed, up to +4, until the start of your next turn. When you move allies, you grant them +1 to AC/resistances for every 10 feet moved, up to +4, for 1 round.
- Escort Protocol: When a creature moves away from you while within block radius (or adjacent if no radius), you may move up to 10 feet as a reaction as long as your new position is also adjacent or as close as possible. You may Cripple (X, 1 round) yourself up to your base speed to increase the distanced moved by the same.
- Maneuver Tactics: In a strife, when you generate Block dice and the bonus dice are used, the result can be added to the beneficiary’s next skill check against the attacker. If the Block dice persists for a duration instead of one use, use the most recent result.
