Shadowdancer

“Fear not the darkness but welcome its embrace.”

*Shadow Play: Path of the Shadowdancer has Steps with Shadewalk, a special type of movement where you functionally teleport, allowing feats such as moving across chasms and swapping cover without being seen.

  • Shadowstep: Once per three rounds, you may Shadewalk 20 feet in any direction within line of sight as a reaction. Alternately, when you Dash, you can Shadewalk all movement for the rest of that turn. Independently of the cooldown, you may Shadewalk when moving through any reaction.
  • Doppelganger: Once per three rounds, as a reaction (or as part of using a Shadowdancer Step), 3 mirror images of yourself appear alongside you in the same space. All attacks/abilities of choice against you must target a mirror image first. Attacks with multiple targets hits one image per target, and area of effect attacks hit you and all images simultaneously. Images last for 1 round or an ability is used against them.
  • Human Shield: When you Help, Defend, or perform a non-damaging major action abilitech or subpower, as part of the action you may swap positions with an ally within your line of sight and range equal to your speed.
  • Made You Blink: If you have not moved yet this turn, when you attack an enemy within range equal to your speed, you may choose to swap places with them. Once per minute, you may ignore the requirement that the target is within your speed’s range (they still need to be within the attack’s range to make it at all).
  • Clothesline: Twice per round, when you move through an enemy by any means besides a move action (or adjacent to them at any point during that movement), you may roll an Athletics or Acrobatics check versus their Fortitude. If you break resistance, you knock them Prone. You may only target one enemy in this way per turn.