Seraph (keystone)

“Provoking black clouds in isolation!”

*Uprising: When you take any Step in Path of the Seraph, you gain an ability called Aerial Break. When you inflict forced movement (or Prone) through a damaging abilitech or subpower, you can inflict the Airborne condition instead (or additionally, if knocked Prone), which suspends the target(s) 5 feet midair until the end of your turn. While Airborne, targets cannot take reactions, all attack rolls and skill checks against them have +1 to hit per 10 feet of forced movement (stacks across multiple instances, to +6), and Prone is modified to grant advantage on all attack rolls instead. When landing a damaging attack you can take -1 die size to push the target 10 feet (or an additional 10 feet).

  • Ultraviolence: Your first damaging attack against an Airborne target has +2 to hit. This bonus increases by +2 with every subsequent attack this turn, up to +6 to hit.
  • Closing Rain: As a free action on your turn, you gain speed (up to your base speed) for 1 round, taking -1 to AC/resistances for every 10 ft. for that duration, up to -4. Alternatively, you take -4 to AC/resistances to gain +4 to hit for 1 round.
  • Angelic Volition: If you make multiple attacks at once as part of an abilitech or subpower, or an ability to the same effect, you may make one additional attack but this attack deals -50% damage. If it makes one attack per target for some number of targets, you instead gain +1 die size on those attacks.
  • Jump Cancel: If you end your turn with at least half your base speed unused, until the start of your next turn, as a reaction to an incoming attack roll you may impose disadvantage on it.
  • Legendary Dark Knight: Once per short rest, as a free action, you use a non-trademark infringing devil trigger, gaining +1 crit range and +1 die size to all damage for 3 rounds. You also choose one other Step you know that confers a benefit for a set duration between 3 rounds and 1 minute whose conditions (if any) are met, such as Runes of Blood or Catastrophe; you also gain this Step’s effects for 3 rounds.