Renegade
“Guys, the thermal drill, go get it.”
- Marked for Death: When you inflict Doom, it also inflicts DoT (P, 5 rounds). When a target with Rupture from you takes damage from an attacker (including yourself), if Rupture’s bonus damage was applied at least twice on that attacker’s turn, any DoTs on the target immediately damage the target again (duration is unaffected).
- Surefire: When you use an abilitech or subpower that makes multiple attacks (at once or otherwise), you may make one less initial attack (if it immediately makes any) (but still consume any resources) to make the other attacks at advantage. If you would have disadvantage on the attacks, you may alternately remove the disadvantage.
- Black Market Overclock: Choose one:
- Automatics: Your Momentum abilitechs have a maximum of 6 attacks. Additionally, your basic abilitechs also add +1 bonus attack to Momentum abilitechs (you may still only gain +2 bonus attacks per turn) and no longer reset the bonus.
- Pinpoint: When you use Lunge abilitechs, for every additional 10 feet you moved towards the target before attacking, you may Assail as part of the action (up to thrice). Additionally, if your Lunge abilitech inflicts Doom, raise its magnitude by P.
- Technical: When using the Encore (1st) of an Encore abilitech or an abilitech that Empowers (the condition) a subsequent abilitech, you can Aim or Assail as part of the action. The Aim or Assail lasts an extra round.
- Screwdriver Special: Once per round, when you land a single-target damaging attack, you may take -50% damage to inflict Rupture (2P, 1 round). If the attack already Ruptures, you may choose to make it non-stacking in exchange for raising its magnitude by 2P and duration by 2 rounds.
- Illegal Body Mod: Choose one:
- Extension: If an attack or ability you use generates a stackable or scaling hit bonus, hit malus, or stackable/scaling AC/resistance bonus/malus (Fade and Sunder count for this purpose), the initial bonus and its cap are increased by 2.
- Reverb: When you benefit from any bonus to your attack rolls or skill checks during a strife (including advantage) that lasts one round or less, you gain +1 to all attack rolls and skill checks afterwards for the duration of the strife. This may stack up to +3.
