Pirate

“Yar har fiddle di dee. If I win the grapple, you’re coming with me.”

  • Grappling Cable: You gain +10 ft. to your grapple range. When you successfully grapple, you may pull yourself adjacent to the target. Alternately, when you Grapple, you may instead move an ally within grappling range to any other point also within range. You may substitute an object in place of a target, though the SM reserves the right to ask for a skill check.
  • Holmgang: While you grapple a target, if you or the target(s) takes forced movement, you may force all others to move with it (up to your base speed), maintaining the grapple if you are still within grapple range at the end. When you inflict at least 10 feet of forced movement against a target, you also Expose them for 1 round.
  • Boarding Hook: When you grapple a target as a major action, you can hook them as a minor action, inflicting DoT (P, duration of grapple) (or +P if you already inflict DoT with grappling). If the target attempts to break the grapple (or is automatically broken by some means), first, any DoTs damage the target again (duration is unaffected).
  • I’m the Captain Now: If an ally benefits from an Assail or Distract not from you, gain +1 crit range for each benefit on your next turn. Additionally, when you benefit from Assail or Distract, for each your allies have +1 crit range against the target for 1 round.
  • Hostage Situation: Once per round, when you are grappling someone and you take damage from someone you are not grappling, you scapegoat your grappled target (choosing one if you have multiple grappled), either reducing your damage taken by P or causing them to take P damage from the damaging attack.