Slayer
“Aren’t you tired of being nice?”
- Fighting Style (level 1): Choose one:
- Dual Wielding: You have +1 to hit, and whenever you use a minor action to make a damaging attack that does damage but does not add a modifier to damage, increase that damage by your Strength, Dexterity, or PCM.
- Combat Precision: You have +1 to your attack rolls, +1 to your crit range, and +1 to your AC.
- Heavy Striker: Once per round, before making a damaging attack, you may take -2 to the attack roll to add 2P to the damage done and turn any 1s and 2s on the damage roll to 3 (if the die goes that high).
- Positioning (2 Steps): Choose one:
- Pinning Force: Whenever you deal damage with a ranged attack, you may use your minor action to Cripple (half, 1 round) the target(s).
- Charge: As a minor action, move half your base speed towards an enemy.
- Action Surge (4 Steps): Once per short rest, as a free action on your turn, you gain an extra major action. This major action must be used to make an attack roll, and the attack deals half damage.
- Damage Race (6 Steps): All abilitechs and subpowers have +1 die size.
