Sentinel

“As I breathe, you will not pass the castle gate!”

  • Keeper (level 1): Your Hit Dice have +1 die size, you can use Constitution when determining your armor, and you gain a unique block radius of 5 feet: if you can Block as a reaction, you can do this on all attacks that target or originate within this radius, not just attacks against you.
  • Guardian (2 Steps): Choose one:
    • Opportunist: Your block radius is increased by 10 feet, and whenever you impose Block dice with a reaction within this radius, if the attacker is in the radius, you deal P damage.
    • Controller: Any damaging attacks that inflict a negative condition or effect have +1 die size to damage.
  • Resilience (4 Steps): Choose one resistance. You become proficient with this resistance, adding your Proficiency bonus to it. You cannot choose a resistance in which you are already proficient.
  • Sound Health (6 Steps): Your Hit Dice have another +1 die size and turn any 1s and 2s on hit die rolls to 3.