Outlaw

“My grandmother could shoot better than you, and not only is she blind, she’s also dead.”

  • Towering Arrogance: Twice per strife, when an attack roll misses you, a damaging attack roll of choice against them gains advantage.
  • Sailor’s Vernacular: Once per turn, when you pass a skill check against an enemy’s DC or resistance, you also insult them for P true damage.
  • In the Zone: After attacking or grappling as a major action, subsequent attack rolls and skill checks this turn add +3 to the roll.
  • Blood in the Water: As a reaction to an enemy taking damage outside your turn, you may move 5 feet. You also gain an extra reaction per round that can only be used on reactions that allow you to move.
  • Self-Aggrandization: Whenever you benefit from Assail, Doom, Rupture, or other bonuses to damage, you add +P to each of their total magnitudes (or +P per stat mod for Assail).