Operator
“Bravo Six, going dark.”
- Flank Tactics: When you make attack rolls or skill checks against a target, if said target (or all targets if multiple) is adjacent to a minion or ally, or within an ally’s block radius, take +2 to the attack roll or skill check.
- Covert Ops: You are immune to Blind, can perceive your surroundings normally as if you had eyes, but without relying on light or sight, and gain +4 to Stealth checks (and Distract if not using Stealth for it) in a strife when using darkness, psionic illusions, or other obscuring effects.
- Shadow Ops: When you use a psionic subpower as a major action, you can expend a lesser slot as a minor action to become Invisible for 1 round (and you may retroactively count the major action as being made while Invisible in this way).
- Master of Ambush: Once per round, a single-target damaging attack against a target that has yet to take a turn in the strife, or is Incapacitated, deals an additional Pd4 damage. Any die size increases to abilitechs/subpowers also increases this.
- False Flags: As part of rolling for initiative, you may move up to a distance equal to the initiative roll (rounded to the nearest multiple of 5 if necessary). You then gain +1 to your attack rolls and skill checks for every 10 on the check until the end of the first non-surprise round.
