Marauder

“Towering, fierce, terrible. Nightmare made material.”

  • Bloodlust: Gain Lvl/2 temporary hit points after you successfully land an attack. This can only happen once per turn.
  • Glorious: Once per turn, upon killing an enemy, you gain Pd6 temporary HP. And once per turn, you gain P temp HP after successfully landing an attack on a creature, if the creature is of your current tier (or higher) and CR 3 or higher.
  • Gracious: 2P times per long rest, you may add your Constitution modifier twice when rolling a Hit Die, instead of once.
  • Guts and Glory: When at half HP (ignoring temp HP) or lower, your damage rolls and Block dice have +1 die size.
  • Spoils of War: At the end of a strife, if you have any temporary hit points, you can spend them to heal for the spent temp HP (up to twice your Level).