Ivory

“What actually transpires beneath the veil of an event horizon?"

  • Vector Pin: Once per round as a free action, pick a target. The target has +2 to AC/resistances for 1 round.
  • Memetic Agent: As a major action, make an Intelligence attack roll against a target within 60 feet, targeting Will. If you break resistance, inflict Impaired (3 rounds).
  • Field Theory: You are always considered to be in half cover (but are still visible). If you find other cover, you instead have a +2 bonus to its benefits.
  • Acceleration Stance: You learn the Acceleration Stance. While in this stance, allies within 100 feet of you can add your Intelligence modifier to their damage rolls. If they move by any means besides a move action (including forced movement), you can increase or decrease it by 5 feet.
    • Blueshift: While in the Acceleration Stance, you can spend up to half base speed on your turns to move all allies and enemies within range for the speed spent, each one moved as desired. For enemies, you can alternately inflict Cripple (X, 1 round), with the spent speed as magnitude. [Requires Acceleration Stance]