Inquisitor
“The present fate of men may be summed up in three words: Unrest, Confusion, Misery!"
- Keen-Eyed Attack: As a minor action or as part of rolling for initiative, you may make an Insight, Investigation, or Deception check against a target, targeting Will. If you succeed, you may add Pd4 damage to a future attack against that foe. This benefit lasts until used, for 1 minute, or another check is made.
- Moonmarked: As a major action, aggressively gesture at a target. Your next attack roll against them has advantage, you can Aim and Assail at the target as a free action once per round, and you ignore any hit maluses on attacks against them, for 1 minute or you use Moonmarked on another target.
- Karamazov’s Mien: When you Avert, you can choose to place it on an enemy. When you place Block dice on an enemy in any way, you may additionally Cripple (X, 1 round) them for magnitude equal to the die roll times five.
- Witch Hunt: If a creature uses an action to give a bonus to themselves or another in a strife, you have advantage to hit them for 1 round.
- Eye for an Eye: Once per strife, as a reaction to being hit by a damaging attack roll, make an Occult, Medicine, or Deception check against that attack roll. If you beat the roll, any conditions imposed by your next action (or an ally’s) against them has their duration extended by 1 round.
