Immortal
“But it refused.”
- Healing Surge: During a strife, as a free action, you may roll (without spending) a Hit Die, add your Proficiency, then heal for that many hit points. Usable twice per short rest.
- Second Wind: After using Healing Surge, your next damaging major action adds the amount healed to the damage roll. [Requires Healing Surge]
- Stand and Fight: Once per strife, as part of rolling for initiative or a minor action, make an attack roll (using any stat) against a target, targeting Will. If you break resistance, the target gets called the heck out. If they end their turns further than they started for any reason, they are Impaired for the rest of the strife. This effect lasts for 5 rounds or until the Impairment is triggered.
- Fury of the True Hero: Once per short rest, when at half HP (ignoring temp HP) or lower in a strife, as a free action you may enter a heroic fury. You heal for HP equal to twice your Level and gain Regen (P, 5 rounds). While the Regen persists, you count as being at half HP or less and add +1 die size to damage.
- Lamb’s Shield: When you have Regen, you also have Aegis (P) for its duration. If you are healed by other means, you have Aegis (P, 1 round).
