Hurler
“Trust me, throw your weapon away.“
- Lobber: You arc your throws, ignoring cover bonuses on abilitechs made with thrown specibi. When making damaging abilitechs with thrown specibi, you can Aim on the attack and make it true damage as a reaction.
- Aerodynamics or Elastics: Your thrown specibi gain 15 ft. of range to ranged attacks and 5 ft. of range to melee attacks.
- Trick: You learn two out the following three maneuvers. You can use each maneuver P times per short rest. You can only use one maneuver per turn.
- Redo: When you miss a single-target attack with a thrown specibus, as a minor action, you may repeat the attack against that target with advantage, including any abilities/effects that were wasted on the failed shot.
- Sneaky Throw: When you land an attack with a thrown specibus, as a free action, make a Sleight of Hand check against your opponent’s Fortitude. If you break resistance, you also inflict Doom (Lvl).
- Deadeye: Before you make an attack with a thrown specibus, you may choose to make it a Deadeye attack. If you roll 16-20 on the d20 or critically hit, you deal +100% bonus damage (separate from the crit), but you take -50% instead if you do not.
- Bullfighter: After landing two single-target attacks with thrown specibi on a target, the third such attack on the same target has +1 die size and any stat mods it adds to damage are added an additional time.
- Counterpoint: Once per strife, as a free action, when an enemy takes a reaction or rapid action, make a basic abilitech with a thrown specibus against them, before their action is made. This basic abilitech deals P damage, and the target must pass an initiative roll against your attack roll, or the action is consumed with no effect.
