Host

“Through the nightly air stampedes a train of frothing black horses."

  • Raging Howl: As a major action, spend one lesser slot to make a psionic attack roll against all targets within 100 feet, targeting Will as you, well, howl. For each target, if you break resistance, they are Weakened (3 rounds).
  • Wolfpack: Choose one:
    • Alpha Factor: You have +1 to attack rolls against targets for each of your minions that are adjacent to them, up to +4. You can suspend this until the end of your next turn as a minor action or reaction to give an ally advantage to hit for 1 round.
    • Wall of Fangs: For each minion that starts their turn within movement range of an enemy, all of your minions’ attacks gain a stacking +1 to hit, up to +6.
  • War Bond: Your minions have an extra 2*Level maximum hit points. If the ability, subpower, etc that gives you a minion only gives you one, raise this to 5*Level for that minion. Once per round, when a minion lands a damaging hit or you use a minion to this effect, you also Assail.
  • Hueste de Guerra: Once per strife, as a free action on your turn, select a target within 100 feet. The target is Exposed until the end of your turn. Alternately, all attacks against them have +1 crit range for 1 minute.
  • Confluence: Choose one:
    • Moonlit Night: When you summon a minion using a psionic subpower or after a short rest, you can choose to strengthen your bond with them, granting them the ability to Aim, Avert, or Assail on your behalf, once on each turn they act. Only one minion may be enhanced in this way at a time.
    • Catastrophe: Once per short rest, as a major action, sacrifice a minion under your control, consigning them to a horrible fate in exchange for perks. You immediately heal for Lvl hit points and gain the same in maximum HP (may go above normal), then have +2 to hit, +1 crit range, and +1 die size to damage for 1 minute. You cannot use, resummon, or in any way recover this minion until you complete a short rest.