Herald
“White smoke smoulders off its shimmering surface, and the ring of soundless lightning is reflected in its glossy shell."
- Primordial Challenge: Once per strife, as part of rolling for initiative or a minor action, make an attack roll (using any stat) against a target, targeting Will. If you break resistance, you compel the target into a duel. You and the target are both Exposed for 5 rounds or one side is reduced to 0 HP. If Exposed is removed prematurely from either side or a third party attacks either of you, it also ends, but the responsible target is then Exposed for the rest of the strife.
- Apostle’s Due: Once per round, when you generate Block dice by any means, all adjacent targets of choice gain Lethal (P, stacks to 4P). If you have a block radius, impose it on all targets of choice within the radius instead.
- Dark Outpacing Light: When you move as part of an abilitech, you teleport the equivalent distance. Your abilitechs with the Lunge property also inflict Lethal (P) or Lethal (equal to Doom inflicted with it) and have +1 die size.
- End of Everything: As a major action, set yourself alight with DoT (P true damage, 5 rounds). When you take damage from this, so do all targets of choice within your block radius or 30 ft. radius of choice. These targets are considered to have DoT (but not any other special effects attached to it). As part of the action, you can also apply any other DoTs you can use as a major and/or minor action at that time (including any resources), optionally making them true damage. If this would reduce you to 0 HP, you instead go to 1 HP and the DoT(s) end.
- Inevitable Ruin: When you use or impose Block dice, you also Assail. Assail from this still deals its damage even if the attack misses.
