Harmony (keystone)
“Harmony makes small things grow, lack of it makes great things decay.”
*Enlightenment: Path of Harmony uses a resource called Balance Points (BP). You have a maximum of 5 BP when you enter this Path. You gain 1 BP whenever you land an attack roll or skill check, up to 2 BP per round. You lose all BP after 1 minute out of a strife. Additionally, whenever you add stat modifiers to a damage roll, you add your Wisdom modifier as well.
- Unwavering Stance: You learn the Unwavering Stance. While in this stance, you can impose one d6 Block die as a reaction against attacks targeting your Fortitude or Will. You can exit the stance as a free action to take a Block die’s maximum than rolling it, but if you do, you cannot reenter the stance this strife.
- Mantrika Mahakala: Your damaging attacks/grapples inflict Doom (P). You can add Doom’s value an additional time if you spent 5 BP as part of the attack. Whenever you inflict Doom (such as through attacking/grappling), you may Assail and gain an additional BP from it. You cannot gain more than 2 BP per round.
- Mental Discipline: Select a psionic subpower. If you don’t know it, you learn it. If you know it, the at-will and lesser versions have +1 die size. Either way, you may use Wisdom when casting it. You may spend 5 BP to cast the subpower as if you expended (and counts as) a lesser slot.
- Moment of a Perfect Mind: Whenever you damage a target, you can spend 5 BP (or as part of an ability that already spends 5 BP) to intensify the damage done; for each different stat’s mod added to the damage roll, add that stat mod again. This then becomes true damage and inflicts Lethal (3*Lvl).
- Insightful Attacks: When you spend BP, you gain a damage bonus for the ability that spent it. You add your Wis mod for 2 BP spent, twice your mod for 4 BP, or thrice for 5 BP. Alternately, you may spend BP as a free action to trigger this ability.
