Einhander

“Since it is so likely that children will meet cruel enemies, let them have at least heard of brave knights and heroic courage.”

*Einhander Style: To benefit from the special actions and bonuses in this path, you must be wielding a one-handed weapon in one hand, and have the other hand free (a psionic focus and grappling with the free hand is exempt from this restriction).

  • Versetzen: You can move through other creatures’ space, but you must end your movements outside it. If you move by any means besides a move action (including forced movement), you can increase or decrease it by up to 10 feet; you can move 10 feet as a minor action but this does not benefit from that bonus.
    • Follow Up!: At the end of a short rest, pick a damaging at-will subpower or basic abilitech that you know. When you move by means besides a move action (but not forced movement), you can use it as part of the action to move, but it rolls at disadvantage and deals half damage. [Requires Versetzen]
  • Fatal Clash: P times per short rest, as a reaction to using or being targeted by a melee attack, you and the target (or attacker) make opposed melee attack rolls. If you beat the opposing attack roll, you deal Pd3 damage and knock the target Prone.
  • Swift Hews: You can Shove with the empty hand as a minor action. Additionally, when you Shove, you can choose to move yourself instead of the target; you gain advantage on the check when using it in this way and you gain +1 crit range on your next attack roll per 15 feet you move in that way, up to +4.
  • Duelist’s Stance: You learn the Duelist’s Stance. While in this stance, you can impose one d3 Block die as a reaction against attacks targeting your AC or Reflex. You can exit the stance as a free action to take an Aim die’s maximum than rolling it, but if you do, you cannot reenter the stance this strife.