Desperado

“You see, in this world there are two kinds of people, my friend…"

  • Wandering Deliverance: Your attacks against Doomed targets have one d3 Aim die (or +1 die size to an existing Aim die). As a major action, you can say something pithy, inflict Doom (2P) on a target, and give your next attack roll or skill check advantage.
  • Homestead Act: At the end of each of your turns, if any enemies are within a range equal to your base speed, you have +1 to AC/resistances for 1 round. If you have at least a +8 to Endurance or Intimidation, this is raised to +2 instead.
  • Bucking Buckaroo: When you land a damaging attack that inflicts Cripple, remake the attack roll but against the target’s Fortitude. If you break resistance (or the original attack crit), you additionally knock the target Prone.
  • Active Reload: Choose one:
    • Lead the Target: If you Reload as a minor action, you can Aim or Avert as part of the action.
    • Multitasker: If you Reload as a major action, you can Defend, Help, Grapple (or escape one), or Shove as part of the action.
    • Silverhand: Once per strife, when you land a critical hit with a Reload weapon, you can perform a minor action Reload as a free action, or a major action Reload as a minor action or reaction.
  • Aces and Eights: Once per strife, as part of rolling for initiative or as a free action, make an initiative roll against a target’s Reflex. If you break resistance, your next damaging attack roll against them has advantage and deals an additional Pd3 damage. Any die size increases to abilitechs/subpowers also increases this.