Carmine

“I sectioned my tibia for the soup.”

  • Iron Baptism: As a free action on your turn, roll a Hit Die (without spending it) with advantage, then reduce your HP and max HP by the roll. You gain Regen (average HD size minus three plus mods, 4 rounds) and your next four damage rolls gain half the max HP reduction as bonus damage.
  • Vermillion Wind: Once per short rest, as a free action, your blood begins to boil, gaining +P to all damage dealt, +P to all healing dealt and taken, and dealing 2P damage on a missed damaging attack (or +2P damage if already has this) for 1 minute. However, you spend P hit points at the start of each turn. If you would be reduced to 0 HP this way, you instead go to 1 HP and end the effect.
  • Thanergetic Byproduct: When you take at least 2P damage through self-inflicted means or reduce your max HP through a Step, you may choose to take P true damage to Empower your next damage roll.
  • Lavish Bloodburst: Once per turn, when you add Pd(X) dice as a bonus to a damage roll, count how many die sizes it is above Pd3. You may take P times that number (min 1) (if 2Pd(X), multiply by 2 too) true damage to HP, then add +2 die sizes to both the damage roll and the bonus dice. If you are somehow adding multiple sets of bonus dice, you must take the highest possible self-damage but may add +2 die sizes to all sets.
  • Wreath of Higanbanas: As a major action, or as part of one that heals another, reduce your HP and max HP by 2P to heal an adjacent (or within block radius) target for Pd4+CON hit points (or add it to the healing done). Any die size increases to abilitechs/subpowers also increases this.