Bulwark

“Their defense crumbles quickly.”

  • Phalanx Formations: If there are any allies or objectives adjacent to you or within your block radius, once per round you can either Aim or Avert as a free action with +1 die size.
  • Unstoppable: Once per strife, as a reaction, you gain +5 to AC/resistances for 1 round.
  • Guarded Strike: Whenever you generate Block dice or reduce an enemy’s damage dealt, you gain CON temporary hit points. At the start of each turn, if you have any temp HP from this, it disappears and you add the lost temp HP to your next damage roll.
  • The Wall: You reduce any forced movement taken by 10 feet, and you have advantage on Block dice if you grant them for an ally or the Blocked attack would target an ally.
  • Harassing Advance: Any difficult terrain that you create requires an additional foot of speed spent per foot moved. In most cases, difficult terrain now requires 3 feet of speed for every 1 foot moved, up from 2 feet per 1 foot.