Battlemind (keystone)

“My mind is my shield!”

*Mental Fortress: When you take any Step in Path of the Battlemind, you gain a psionic Barrier. Any damage you take is taken by the Barrier before anything else, such as temporary hit points, but Aegis and similar effects still apply to damage taken this way. The Barrier has a hit point maximum of (2*Lvl)+PCM, and regenerates P hit points whenever you expend a lesser slot, and 2P hit points whenever you finish a short rest, long rest, or expend a greater slot.

  • Mind Shield: Once per round, when you gain any negative condition of duration 2 minutes or less, make an Endurance or psi skill check. If this check beats the attacker’s DC, the condition(s) is denied. Additionally, you regen +P additional Barrier when finishing a short rest, long rest, or expending a greater slot.
  • Disruption: As a reaction, you can apply one d4 Block die against an attack targeting AC/resistances. Additionally, your block radius is increased by 25 feet.
  • Mind Spike: Whenever your Barrier takes damage, the attacker takes psionic damage equal to half the damage taken by it. Additionally, you regen +PCM additional Barrier for expending lesser slots and your maximum Barrier is increased by your Level.
  • Mental Shackles: Targets of choice within your block radius have Setback (1, stackable). Expending psionic slots during a strife increases this by 1, up to Setback (3, stackable) for the duration of the strife. Using a greater slot immediately raises it to its maximum.
  • Collective Wall: As a free action, you can extend your Barrier to allies within 100 feet. Additionally, your Barrier counts as temporary hit points, and half of excess Barrier gained is converted to a bonus on your next instance of damage dealt (up to 2P).