Artillery

“Ultima ratio regum.”

  • Prone Position: You no longer have disadvantage on attack rolls against Prone targets. As long as you are Prone, all ranged damage rolls have +1 die size.
  • Enhance!: As a minor action, you either take advantage on your next Perception check, or gain +4 on your next ranged attack roll. You may use this Lvl times per short rest.
  • Steady Aim: If you have not taken a move action for two turns (12 seconds), you gain advantage on ranged damage rolls until you next move.
  • One in the Hand: While you are prone and have not moved for two turns (12 seconds), you are able to swiftly reload one round into your weapon after you fire it. This reload is considered part of the attack, must meet any other requirements to reload (such as any cache costs), and may be done once per round until the next time you move.
  • One Shot, One Kill: If you have not taken a move action for two turns (12 seconds), Empowered grants you an additional +1 die size. If the Empowered damage roll benefits from Doom, you may add Doom’s magnitude an additional time.