Arbiter
“The weight of your sins will determine the weight of your punishment."
- Jurisprudence: When you inflict damage with a subpower, you also inflict Lethal (P, stacks to 3P).
- Stay of Execution: When you damage a target with Lethal, you may remove Lethal from the target and heal for half the removed magnitude. You may do this once per target per strife.
- Restraining Order: As a reaction, Cripple (5, 1 round) a target. You may expend a lesser slot to Cripple (15, 2 rounds) the target instead. This is a subpower.
- Deliberation: In a strife, when you use a non-damaging subpower as a major action, the damaging major action subpower next turn is Empowered. If the first subpower expended a slot, it also gains advantage.
- Quash Dissent: Once per strife, when you use a minor action that commands minions to attack, or an abilitech/subpower with the Crush property, make a grappling, Intimidation, or Performance check against the DC of all targets of choice in the strife. For each target, if you pass, you inflict Daze (2, 1 round) and Weaken (1 round).
