Ancient
“Forward! Remember that from those monuments yonder forty centuries look down upon you!"
- Ironclad Resolution: You are always considered to be Warded (0). If you gain Ward by other means, you instead have a +2 bonus to its Fort/Will benefits.
- Bolstered Faith: Whenever you generate temporary hit points, its recipients also have +1 to hit, +1 to AC, and +1 die size to all Aim and Block dice while the temp HP persists.
- Inspired Improvisation: Whenever you inflict any condition on a target, Aim dice used against those targets can alternately be used on skill checks while the conditions persist. When you Aim, the Aim dice have +1 die size.
- Forward: Choose one:
- Into the Breach: Whenever you use damaging abilitechs and/or subpowers, you may add half the magnitude of all hit or AC/resistance maluses on the target combined to crit range, up to +3.
- Press the Advantage: Abilitechs and subpowers against targets you have Exposed or Impaired have +1 die size, +2 die sizes if both.
- Fearless Resolve: Any temporary hit points you gain now stack with itself from any other sources. Additionally, you add +P to all temp HP you gain or grant, and any temp HP that you grant to others or others grant to you stacks with other temp HP already present.
