Analyst

“I’m coming up with 32.33 uh, repeating, of course, percentage of survival.”

  • Expose Weakness: Once per round, when you use a skill check to break a target’s resistance or beat their check, you also inflict Rupture (P, 1 round) on the target or extend an existing Rupture’s duration by 1 round.
  • Signal Denial: As a major action, make an Engineering or Occult check against a target within 50 feet, targeting Fortitude. If you break resistance, for 1 minute, the target has disadvantage on skill checks, cannot gain or grant positive conditions/effects (such as temp HP or Empowered), when gaining bonus damage through Assail gains 50% less bonus damage, does not count as an ally to others, nor count others as allies. You can only signal jam one target at a time.
  • Fire Support: You have INT+P bonus damage to all damage rolls made against targets adjacent to an ally. If that ally has a block radius, you can use it on any targets within that radius.
  • Combined Arms: Once per damage roll, when an ally benefits from a beneficial effect conveyed by you, or you benefit from an effect conveyed by an ally, add INT+P bonus damage.
  • Blackjack: As a major action, make an Investigation check against a target within 30 feet, targeting Fortitude. If you beat their resistance, the target is Incapacitated for 1 minute or until damaged. Usable once per target per short rest.