Aeon
“Do what thou wilt shall be the whole of the Law.”
- The Jester: Once per round, damaging a Doomed target deals the condition’s magnitude as damage to all other enemies within 10 feet. When you slay a Doomed enemy, your next Doomed condition you inflict in the same strife has its magnitude increased by P.
- The Magus: Once per round, when you land a damaging attack with an area of effect, you deal P true damage to each target. If any allies are also in the area of effect, you grant them P temp HP instead.
- The Priestess: Spend a lesser slot to brand an enemy within 60 feet as a major action (or as part of a non-damaging major action). Whenever you or an ally gains temp HP, or an enemy takes damage from you, the branded target takes P damage. This effect cannot trigger off itself or off the same ability more than once per (any) turn, lasts one minute or until the target takes 10P damage. If the effect expires from taking 10P damage, or the target dying, you heal for Pd3 hit points.
- The Art: Whenever you inflict an effect that imposes a hit malus from, hit bonus against, Doom, or Lethal on an enemy, you add +2 to the magnitude of its effect.
- The Universe: You reduce all forced movement taken by 10 feet and increase your block radius by 10 feet. Additionally, if an ally within your block radius and unobstructed line of sight in a strife moves by means other than a move action, they can choose to move into adjacency with you instead, regardless of distance; if a condition prevents them from doing this, you or the ally can spend a lesser slot as a free action to remove those conditions first.
