Acrobat
“There is elegance in all the Ojutai do—even their killing.”
- Acrobatic Strike: Once per strife, when you land a combo melee attack as a minor action, make an Acrobatics or Intimidation check as a free action against that target’s Reflex. If you break resistance, the target is knocked Prone. If you have at least a +8 to Acrobatics or Intimidation, you also impose one d4 Block die or add +1 die size to an existing Block die instead.
- Shadow Boxing: Once per round, when you Dash or move by any means besides a move action, you may make a finesse melee attack against all targets within range at any point during that movement. This attack deals P physical damage. Any die size increases to abilitechs/subpowers also increases this.
- Leap Over: After making a major action combo attack, make an Athletics or Acrobatics check as a minor action. You jump a distance equal to the check (rounded to the nearest multiple of 5). You can move through other creatures’ space when jumping, but cannot end your turn in it.
- Blur: If you move more than your base speed by any means this round, you have Aegis (P) against the next instance of damage you take. When you use Defend, you gain Aegis (P, 1 round) and half cover (or +2 to cover bonuses) against all attacks, for 1 round.
- Tripwire Binding: Once per strife, as a major action, make an Acrobatics check against a target within 60 feet, targeting Reflex. If you break resistance, the target is Crippled (half) for 1 minute.
